I have suffered through a lot of bad takes from the Tabletop Roleplaying community over the years, but one in particular has really gotten to me of late, regarding piracy in tabletop roleplaying: “If the company can’t make money, they won’t support the game anymore!” Trust me, I get where this concept is coming from, […]
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Keeping it close, and other nonsense
So, I was once 13 months ahead on the “Ronin Roleplaying” podcast, but that was a long time ago. Now I’m only four or so months ahead on content, because I have been taking my time, as well as focusing on upgrading and improving my recording space for all of my podcasts. The problem here […]
If at first you don’t succeed, then you don’t deserve my money
See title, end post. But seriously, I have to say I’m gotten very much over these “Live Service” online video games, that get churned out by greedy development houses year after year, when we all know what we will be getting: Broken. Ass. Games… with a side of MICROTRANSACTION HELL! I am convinced these developers […]
$68.7 Billion. ‘Nuff said?
So, Microsoft, through their XBox division, will be buying out Activision Blizzard (The home of titles like Call of Duty, World of Warcraft, and Candy Crush) for a reported cash price of $68.7 Billion. This makes the buyout of Zenimax (and with it, Bethesda Studios) for $10 Billion seem quite meager, when that was a […]
Baby Steps
So I’m trying to get back into designing tabletop roleplaying games, which I was really into back in the 1990’s (yes, I’m old). Unfortunately, this has proven to be a bit more… difficult… than I had originally anticipated. I have plenty of ideas to work with, from some of my old games I’d like to […]
Fixing D&D, By Breaking It?
I have a weird thought. Now that we know Wizards of the Coast is beginning the transition to the next evolution of their tabletop roleplaying game “Dungeons & Dragons“, many questions come to mind. Will it be a true 6th edition of the game, or more of a 5.5, because they state it should still […]