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Tag: Dungeon World

Replacing D&D – Loot Mechanics #308

Posted on January 23, 2023January 16, 2023 By Scormus No Comments on Replacing D&D – Loot Mechanics #308
Replacing D&D – Loot Mechanics #308

Like many, are you sick of WotC and their OGL shenanigans? Today we present several fantasy TTRPGs that are free from Wizards’ licensing idiocy. Intro (0:49) – An addendum to last week’s show… Tabletop Roleplaying (8:35) – Let’s talk about some TTRPGs that aren’t subject to Wizards of the Coast’s Open Game License. Band of…

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Loot Mechanics, Podcast

Fixing D&D, By Breaking It?

Posted on January 5, 2022December 17, 2021 By Scormus No Comments on Fixing D&D, By Breaking It?
Fixing D&D, By Breaking It?

I have a weird thought. Now that we know Wizards of the Coast is beginning the transition to the next evolution of their tabletop roleplaying game “Dungeons & Dragons“, many questions come to mind. Will it be a true 6th edition of the game, or more of a 5.5, because they state it should still…

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Bending my convictions regarding “Dungeon World”

Posted on August 13, 2021August 6, 2021 By Scormus No Comments on Bending my convictions regarding “Dungeon World”
Bending my convictions regarding “Dungeon World”

I don’t play “Dungeon World”. It isn’t that I have anything against the game itself, as it is a fine ‘Old-School Renaissance’-style Tabletop Roleplaying Game (TTRPG), which uses the ‘Apocalypse Engine’ as its core system. I bought it some time ago, and was eagerly awaiting a chance to play it, either alone or with friends….

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