We’re going to different worlds this week, as we discuss some of our favorite secondary settings in various TTRPGs! Intro (0:49) – Anything new going on? Tabletop Games (5:47) – Let’s talk about some of our favorite secondary settings for different TTRPGs. Wrap (35:20) – Final thoughts. “Alchemists Tower” Kevin MacLeod (incompetech.com) Licensed under Creative […]
Tag: Dungeon World
Replacing D&D – Loot Mechanics #308
Like many, are you sick of WotC and their OGL shenanigans? Today we present several fantasy TTRPGs that are free from Wizards’ licensing idiocy. Intro (0:49) – An addendum to last week’s show… Tabletop Roleplaying (8:35) – Let’s talk about some TTRPGs that aren’t subject to Wizards of the Coast’s Open Game License. Band of […]
Fixing D&D, By Breaking It?
I have a weird thought. Now that we know Wizards of the Coast is beginning the transition to the next evolution of their tabletop roleplaying game “Dungeons & Dragons“, many questions come to mind. Will it be a true 6th edition of the game, or more of a 5.5, because they state it should still […]
Bending my convictions regarding “Dungeon World”
I don’t play “Dungeon World”. It isn’t that I have anything against the game itself, as it is a fine ‘Old-School Renaissance’-style Tabletop Roleplaying Game (TTRPG), which uses the ‘Apocalypse Engine’ as its core system. I bought it some time ago, and was eagerly awaiting a chance to play it, either alone or with friends. […]