They say “No news is Good news”, right? I’m not so sure about that, personally.
It’s been a bit of a hard slog working on my updated tabletop roleplaying game of late. Either I don’t have enough time, or not enough energy, or I’m tied up on other projects, or – worst of all – I see what I’ve done thus far and just want to toss it out the window and give up!
I think what is bothering me the most is the lack of artwork. Yes, I know, that’s certainly not something I should be concerning myself with, especially at this early stage of development. But I’m a bit of a perfectionist, and it bothers me. Plus, while I wanted to keep the rules light, it seems really, really short. Too short. Like “Why did I even bother writing this?”-short.
Like I said, Perfectionist. Unfortunately, that’s really impeding my ability to work on the project, and improve it.
I think what I need to do is clear: I need to set aside the Rules for the moment, and focus instead on the Setting. While I am writing a game that is intended to be multi-genre and setting-agnostic, I will eventually need to write at least one or two World books. Sure, I can give away the Rules for free, and just attach them at the start of any World/Setting book I write, but eventually it isn’t really a game without a world to play it in.
Now then, I do have a few in mind, and one in particular that I really want to develop first. It is actually a Setting I developed back in the mid-1990’s, and got as far as play-testing a bit, before Life caused me to have to set aside working on these games for the next few decades. It is pretty unique, if I do say so myself, and one that my playtesters (especially My Lovely Bride™) really enjoyed. I’d go into specifics here, but I’d rather it be a surprise, for when I drop the first book.
Anyway, I am still working on the game, I really am! Hopefully, you’ll see something here relatively soon, as I’d like to drop an Alpha version of the rules (at the very least) for download, when I get it ready for playtesting. I would also like to playtest the game on the “Knights of the Tabletop” podcast, later this year, as a kind of ‘coming out party’ for it.
But first I have to actually get to work on the game again. Sigh