As many of you already know, I’m a bit of an amateur game designer for tabletop roleplaying games (TTRPGs). I’ve created quite a few games over the years, but only self-published one, back in the long-ago days before Amazon and DriveThruRPG. It didn’t do very well. Regardless, this is a bit of a passion of […]
Tag: Game Development
Developer’s Blues – Loot Mechanics #293
Beoulus posits a question: If you could develop your dream game, what would it be like? We have some thoughts. Intro (0:49) – Scormey finally got his office/studio renovated, and Beoulus had some gaming ADHD. Other (8:12) – If we could develop a game, what would it be like? Wrap (39:57) – Scormey’s thoughts on […]
Cuts both ways
So I’ve been working on the framewwork for a simple, rules-lite tabletop roleplaying game, modified from a game I wrote some two decades ago. I have the bones for it in my head, but the more that I put words to paper, the more the system falters under increased scrutiny. For instance, it is all […]
Baby Steps
So I’m trying to get back into designing tabletop roleplaying games, which I was really into back in the 1990’s (yes, I’m old). Unfortunately, this has proven to be a bit more… difficult… than I had originally anticipated. I have plenty of ideas to work with, from some of my old games I’d like to […]
Toxicity or Passion? – Loot Mechanics #239
Game devs of all stripes tend to call out criticism of their games as “Toxicity”. Is that really fair? Also, is WotC leaving money on the table regarding CCGs? Intro (0:50) – Our week, in brief. Main Topic (7:28) – Is all negative player feedback really Toxicity, or are devs just unfairly blowing them off? […]
Standing on the shoulders of Giants
Game development is hard. No, I mean really, really HARD. Like, you likely can’t even fathom just how hard it really is. Now imagine a dumbass that is bad at math is trying to do it. A dumbass like Me. So first I tried to revamp my old, card-based RPG that I made in the 90’s. […]