So I’m trying to get back into designing tabletop roleplaying games, which I was really into back in the 1990’s (yes, I’m old). Unfortunately, this has proven to be a bit more… difficult… than I had originally anticipated. I have plenty of ideas to work with, from some of my old games I’d like to […]
Tag: Development
I’m an Idiot, and so are YOU
I really enjoy playing Massively Multiplayer Online Roleplaying Games (MMORPGs), as a general rule, as do millions of other people just like me. Except they aren’t just like me. If anything, they are more often than not, completely unlike me. They are idiots. Walking examples of the Dunning-Kruger Effect. Absolute trash, to be quite honest. […]
So this is why some developers use OGL systems
As I’ve mentioned before, I have been working (again) on my own Tabletop Roleplaying Game system, based upon one I wrote a few decades ago. The goal was to take the somewhat convoluted system I made back then, and turn it into something modern, something streamlined, and something much more fun to play. Yeah… That […]
Is Funcom even an MMORPG company anymore?
Let me say this, first thing: I love Funcom. My very first MMORPG was “Anarchy Online”, which I have fond memories of, and still play on occasion. One of my favorite MMORPGs ever was “The Secret World”, which has been supplanted by “Secret World Legends”, a game I actively play. All in all, I would […]