So it looks like I’ll be working overtime this coming Saturday morning, which means I won’t be able to conduct my usual Saturday morning Livestream then (at 9am PDT, 4pm UTC). This isn’t really that much of a problem, since that is my worst performing stream timeslot, very few people come to watch what I’m […]
Month: July 2018
Something to fill that big gap – Pixels & Dice #78
“Guild Wars 2” finally has a Summer Festival, and Beoulus is just itching to talk about it! But how does this fare match up against other MMO’s summer offerings? Theme Music – “Pinball Spring”, by Kevin MacLeod (Incompetech.com), licensed under the Creative Commons “Attribution 3.0” license. Proud member of The Gaming and Entertainment Network (TGEN) Find us […]
Jumping back on the Bandwagon
So “No Man’s Sky” has a new update, one that apparently delivers – finally! – the product that Hello Games promised us at launch two years ago. Great, if this is indeed the case, then I’m all for it! You see, I was really excited about NMS when it was being hyped pre-launch, because I […]
Mildly surprised by “Trove”
So I had a rather weird weekend of Livestreaming on Twitch. After some difficulties with one game in particular not wanting to ‘play nice’ with OBS, and the usual shenanigans with “Lord of the Rings Online”, I decided to do something a bit different. I decided to play multiple games during a single stream (one […]
Pining for the Fjords – Pixels & Dice #77
There are all manner of new MMORPGs coming to the Western market this year, which brings to mind the question: Is the MMORPG seeing a resurgence to prominence? Theme Music – “Pinball Spring”, by Kevin MacLeod (Incompetech.com), licensed under the Creative Commons “Attribution 3.0” license. Proud member of The Gaming and Entertainment Network (TGEN) Find us on […]
So, here I sit, alone
I’m at work right now, five hours in to an eight hour day in the office, and I’ve been doing a two-three person job solo for a bit over an hour now. Why? Because we are woefully understaffed, and have been for two years, but our Management is only now trying to do something about […]